April fools update!!!!!


So so its april first, and the old gameplay looks stale

so why not make a gameplay update with some secrets added on??!
Yeah ok there a lot here

If you want a full changelog for what exactly this update adds:

Added legs

Feet now move proceedualy

Added left arm

Added freecam

Added a jetpack

Replaced day spawn loot with a helicoptor

Added SFX to pickups and guns

Added 3 new enemys, Driller, Swordmaster, and Omukuumi

Enemies take longer to spawn on the day they are introduced

You can no longer get negative bullets

Replaced gun particle effect

You can no longer delete the player if your FPS is low enough

Enemies not spawning more objects if your FPS is lower than 15 now works properly

Changed the game environment

Quitting to the main menu while playing the game no longer freezes the splash text

Changed the AI of some ranged enemies

Added more versatility to the enemy script (allows for animation based projectiles,

slower movement speed upon shooting ranged attacks, and moving while in attack range)

Changed the super critical bullet to shoot a massive laser upon chance

Increased mages health to 42

Increased Kakabux on some higher difficulty enemies

Swapped index based spawning to wave based for more control on my end

Worms now spawn on day 3

Necromancers now spawn on day 5

Added a new UI image for buttons and the pause menu

Added a kaka to the main menu

Added a day count UI

Added a special power (injections for the current weapon)

Balanced meat

Optimized the kaka cow

Enemies no longer appear in "daylight" while far away

Fixed dog hitbox

Meat given at the end of days now actually function

Significantly reduced player speed, but you can use jetpack to boost

Diarrhea and shit now use up energy

Diarrhea and shit no longer rely on framerate (you no longer poop slower on lower end systems)

Craftmachine now has a proper hitbox

the player is now slightly taller (the mirror was clearer)

Fixed tiling on the energy bar

Decreased supercritical damage

Updated main menu music

Fixed normals on grenade

Fixed grenade explosion sphere becoming tiny and not deleting for 2.6* seconds

Changed the main menu song for a slightly different composition

Updated all ambient enemy synths to better ones, as well as added some for ones that didn't have any

Changed the way ambient enemy synths work behind the scenes, fewer audio sources allow for better FPS overall, as well as fixes popping issue

Rearanged the crafter options (grenades and mines are next to eachother)

Audio now pauses when you pause the game

Medkits no longer consume when you have too much health

Game now internally known as kaka builder

Buffed regen to 42 health per minute

The exit button now partially works

Updated main menu and removed some buttons

added devconsole

added bad apple

added ending

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